Template:O BaseTank: Difference between revisions
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m (→top: Substituted IO templates) |
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<onlyinclude>{{Expand|title=BaseTank outputs|startcollapsed={{{startcollapsed|1}}}| | <onlyinclude>{{Expand|title=BaseTank outputs|startcollapsed={{{startcollapsed|1}}}| | ||
{{ | {{O|OnFire|Fires when the tank fires its bullets.}} | ||
{{ | {{O|OnAquireTarget|Fires when target is newly in range and can be shot.}} | ||
{{ | {{O|OnLoseTarget|Fires when when target goes out of range.}} | ||
{{ | {{O|OnAmmoDepleted|DO NOT USE. Exists in code, but never coded to fire at any point.}} | ||
{{ | {{O|OnGotController|Fires when an NPC starts to control this tank. Players do NOT fire this input.}} | ||
{{ | {{O|OnGotPlayerController|Fires when a Player starts to control this tank. NPCs do NOT fire this input.}} | ||
{{ | {{O|OnLostController|Fires when the NPC controller of the tank stops controlling it. Players do NOT fire this input.}} | ||
{{ | {{O|OnLostPlayerController|Fires when the Player controller of the tank stops controlling it. NPCs do NOT fire this input.}} | ||
{{ | {{O|OnReadyToFire|Fires once when the tank spawns, or is done waiting to fire between rounds. Useful for playing a reloading/charging/searching sound possibly.}} | ||
}}</onlyinclude> | }}</onlyinclude> | ||
</includeonly> | </includeonly> | ||
[[Category:Output Templates|BaseTank]] | [[Category:Output Templates|BaseTank]] |
Latest revision as of 13:03, 21 April 2025
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