Template:BaseWeaponSE1: Difference between revisions
		
		
		
		
		
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| mNo edit summary | m (Substituted IO templates) | ||
| Line 11: | Line 11: | ||
| ==Inputs== | ==Inputs== | ||
| {{minititle|Base}} | {{minititle|Base}} | ||
| {{ | {{I|[[AddOutput]]|Evaluates a keyvalue/output on this entity. <br/>Format: <code><key> <value></code><br/>Format: <code><output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite></code>|param=string}} | ||
| {{ | {{I|FireUser1|to=FireUser4|Fire the <code>OnUser</code> outputs; see [[User Inputs and Outputs]].}} | ||
| {{ | {{I|Kill|Removes this entity and any entities parented to it from the world.}} | ||
| {{ | {{I|KillHierarchy|Functions the same as <code>Kill</code>, although this entity and any entities parented to it are killed on the same frame, being marginally faster than <code>Kill</code>.}} | ||
| ==Outputs== | ==Outputs== | ||
| {{minititle|Weapon}} | {{minititle|Weapon}} | ||
| {{ | {{O|OnNPCPickup|Fires when an [[NPC]] picks up this weapon. {{activator|NPC}}}} | ||
| {{ | {{O|OnPlayerUse|Fires when the player [[+use]]s this weapon. {{PlAct}}}} | ||
| {{ | {{O|OnPlayerPickup|Fires when a player picks up this weapon. {{PlAct}}}} | ||
| {{minititle|Targetname}} | {{minititle|Targetname}} | ||
| {{ | {{O|OnUser1|to=OnUser4|These Outputs each fire in response to the firing of the like-numbered <code>FireUser1</code> to <code>FireUser4</code> Input; see [[User Inputs and Outputs]].}} | ||
| {{ | {{O|OnUse|Fired when the <code>Use</code> input is given.}} | ||
| <noinclude> | <noinclude> | ||
| [[Category: Sin Episodes]] | [[Category: Sin Episodes]] | ||
| </noinclude> | </noinclude> | ||
Latest revision as of 11:20, 21 April 2025
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Weapon:
Flags
- 1 : Start Constrained. Prevents the model from moving.
Inputs
Base:
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. 
 Format:<key> <value>
 Format:<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
- FireUser1 to FireUser4
- Fire the OnUseroutputs; see User Inputs and Outputs.
- Kill
- Removes this entity and any entities parented to it from the world.
- KillHierarchy
- Functions the same as Kill, although this entity and any entities parented to it are killed on the same frame, being marginally faster thanKill.
Outputs
Weapon:
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
Targetname:
- OnUser1 to OnUser4
- These Outputs each fire in response to the firing of the like-numbered FireUser1toFireUser4Input; see User Inputs and Outputs.
- OnUse
- Fired when the Useinput is given.