Trigger relay (GoldSrc): Difference between revisions
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Confirm:In
Quake, any trigger entity can be used as a relay. Confirm if this behavior still exists in GoldSrc.
SirYodaJedi (talk | contribs) No edit summary |
SirYodaJedi (talk | contribs) No edit summary |
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{{tabsBar|main=hls|base=trigger_relay}} | {{tabsBar|main=hls|base=trigger_relay}} | ||
{{this is a|point entity|name=trigger_relay|engine=GoldSrc|sprite=1}} This entity acts as a relay between an event and its target. Its main advantage is that it can send a specific trigger state to its target. | {{this is a|point entity|name=trigger_relay|engine=GoldSrc|sprite=1}} This entity acts as a relay between an event and its target. Its main advantage is that it can send a specific trigger state to its target, and can apply a delay when a delay isn't normally available. | ||
{{confirm|In {{quake|2}}, ''any'' trigger entity can be used as a relay. Confirm if this behavior still exists in GoldSrc.}} | {{confirm|In {{quake|2}}, ''any'' trigger entity can be used as a relay. Confirm if this behavior still exists in GoldSrc.}} | ||
{{clr}} | {{clr}} |
Revision as of 09:26, 21 April 2025

trigger_relay
is a point entity available in all GoldSrc games. This entity acts as a relay between an event and its target. Its main advantage is that it can send a specific trigger state to its target, and can apply a delay when a delay isn't normally available.


Keyvalues
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
- Trigger State (triggerstate) <integer choices>
-
- 0 - Off
- 1 - On
- 2 - Toggle
TFCriteria:
TFOperat2:
TFEffects1:
TFEffects2:
TFEffects3:
TFEffects5:
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Flags
- Remove On fire : [1]