Targetname (GoldSrc): Difference between revisions
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Confirm:Using hash/pound signs in the targetname may make it unable to be targeted by multi_manager.
SirYodaJedi (talk | contribs) (→Example: make it a proper entity block; this allows it to be copy-pasted directly into trenchbroom) |
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A '''targetname''' (also known simply as '''Name''') is the name of an entity. A targetname is not required for an entity to exist, but generally must be present for an entity to be a target or killtarget of another entity. | {{This is a|keyvalue|name=targetname|engine=GoldSrc}} A '''targetname''' (also known simply as '''Name''') is the name of an entity. A targetname is not required for an entity to exist, but generally must be present for an entity to be a target or killtarget of another entity. | ||
To avoid issues, targetnames should not have any special characters, only ASCII letters, numbers, hyphens, and underscores. | To avoid issues, targetnames should not have any special characters, only ASCII letters, numbers, hyphens, and underscores. |
Revision as of 09:05, 21 April 2025
targetname
is a keyvalue available in all GoldSrc games. A targetname (also known simply as Name) is the name of an entity. A targetname is not required for an entity to exist, but generally must be present for an entity to be a target or killtarget of another entity.
To avoid issues, targetnames should not have any special characters, only ASCII letters, numbers, hyphens, and underscores.

Player Events
Any entity with the following targetnames will be targeted when that event occurs.
game_playerdie
- Fires every time a player dies. The player who died is the activator.game_playerkill
- Fires every time a player kills another player, the killer is the activator.game_playerjoin
- Fires every time a player joins the game in multiplayer, the joining player is the activator.game_playerspawn
- Fires every time a player spawns, with the spawning player as the activator.game_playerleave
- Fires every time a player leaves the game, the player that is leaving is the activator.
Example
The following game_player_equip will give crossbow ammo to a player every time they kill another player.
{ "targetname" "game_playerkill" "ammo_crossbow" "1" "origin" "1 1 1" "classname" "game_player_equip" }