Hud timer: Difference between revisions

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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
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==Inputs==
==Inputs==
{{IO|Start|Start the timer with a specified duration of seconds.|param=int}}
{{I|Start|Start the timer with a specified duration of seconds.|param=int}}
{{IO|Stop|Stop the timer instantly, without triggering the OnTimer output.}}
{{I|Stop|Stop the timer instantly, without triggering the OnTimer output.}}
{{IO|Change|Update the timer time - value is added to current timer time; allows positive and negative values.|param=int}}
{{I|Change|Update the timer time - value is added to current timer time; allows positive and negative values.|param=int}}
{{I Targetname}}
{{I Targetname}}


==Outputs==
==Outputs==
{{IO|OnTimer|Fired when the timer reaches zero.}}
{{O|OnTimer|Fired when the timer reaches zero.}}
{{O Targetname}}
{{O Targetname}}



Revision as of 07:50, 21 April 2025

hud_timer example. TimerText: "LEVEL CHANGE"

hud_timer is a point entity available in Synergy Synergy. It displays a countdown timer on every player's HUD and fires an output once reaching zero.

Tip.pngTip:This is the same HUD element used during the "Waiting for Players" event before level transitions.

Keyvalues

TimerText ([todo internal name (i)]) <string>
Text to display when this timer is visible.
Tip.pngTip:Try to keep the text under ~25 characters, otherwise it may protrude out of the HUD's frame. (ends will not be visible)
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Start <integerRedirectInput/integer>
Start the timer with a specified duration of seconds.
Stop
Stop the timer instantly, without triggering the OnTimer output.
Change <integerRedirectInput/integer>
Update the timer time - value is added to current timer time; allows positive and negative values.


Outputs

OnTimer
Fired when the timer reaches zero.


See also