Targetname (GoldSrc): Difference between revisions

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A '''targetname''' (also known simply as '''Name''') is the name of an entity. A targetname is not required for an entity to exist, but generally must be present for an entity to be a target or killtarget of another entity.
A '''targetname''' (also known simply as '''Name''') is the name of an entity. A targetname is not required for an entity to exist, but generally must be present for an entity to be a target or killtarget of another entity.
To avoid issues, targetnames should not have any special characters, only ASCII letters, numbers, hyphens, and underscores.


== Player Events ==
== Player Events ==

Revision as of 05:50, 21 April 2025

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A targetname (also known simply as Name) is the name of an entity. A targetname is not required for an entity to exist, but generally must be present for an entity to be a target or killtarget of another entity.

To avoid issues, targetnames should not have any special characters, only ASCII letters, numbers, hyphens, and underscores.

Player Events

Any entity with the following targetnames will be targeted when that event occurs.

  • game_playerdie - Fires every time a player dies. The player who died is the activator.
  • game_playerkill - Fires every time a player kills another player, the killer is the activator.
  • game_playerjoin - Fires every time a player joins the game in multiplayer, the joining player is the activator.
  • game_playerspawn - Fires every time a player spawns, with the spawning player as the activator.
  • game_playerleave - Fires every time a player leaves the game, the player that is leaving is the activator.