Targetname (GoldSrc): Difference between revisions

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(Created page with "{{TabsBar|main=Targetname}} {{stub}} == Player Events == Any entity with the following targetnames will by fired/used (what's the correct terminology in goldsrc ?{{confirm}}) when that event occurs. * <code>game_playerdie</code> - Fires every time a {{ent|player}} dies. The player who died is the '''<code>!activator</code>'''. * <code>game_playerkill</code> - Fires every time a {{ent|player}} kills another player, the killer is the '''<code>!activator</code>'''. * <code...")
 
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== Player Events ==
== Player Events ==
Any entity with the following targetnames will by fired/used (what's the correct terminology in goldsrc ?{{confirm}}) when that event occurs.
Any entity with the following targetnames will by fired/used (what's the correct terminology in goldsrc ?{{confirm}}) when that event occurs.
* <code>game_playerdie</code> - Fires every time a {{ent|player}} dies. The player who died is the '''<code>!activator</code>'''.
* <code>game_playerdie</code> - Fires every time a {{ent|player}} dies. The player who died is the activator.
* <code>game_playerkill</code> - Fires every time a {{ent|player}} kills another player, the killer is the '''<code>!activator</code>'''.
* <code>game_playerkill</code> - Fires every time a {{ent|player}} kills another player, the killer is the activator.
* <code>game_playerjoin</code> - Fires every time a {{ent|player}} joins the game, the joining player is the '''<code>!activator</code>'''.
* <code>game_playerjoin</code> - Fires every time a {{ent|player}} joins the game in multiplayer, the joining player is the activator.
* <code>game_playerspawn</code> - Fires every time a {{ent|player}} spawns, with the spawning player as the '''<code>!activator</code>'''.
* <code>game_playerspawn</code> - Fires every time a {{ent|player}} spawns, with the spawning player as the activator.
* <code>game_playerleave</code> - Fires every time a {{ent|player}} leaves the game. '''<code>!activator</code>''' will not work in this case, as the <code>player</code> entity no longer exists.
* <code>game_playerleave</code> - Fires every time a {{ent|player}} leaves the game, the player that is leaving is the activator.

Revision as of 00:59, 21 April 2025

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Player Events

Any entity with the following targetnames will by fired/used (what's the correct terminology in goldsrc ?[confirm]) when that event occurs.

  • game_playerdie - Fires every time a player dies. The player who died is the activator.
  • game_playerkill - Fires every time a player kills another player, the killer is the activator.
  • game_playerjoin - Fires every time a player joins the game in multiplayer, the joining player is the activator.
  • game_playerspawn - Fires every time a player spawns, with the spawning player as the activator.
  • game_playerleave - Fires every time a player leaves the game, the player that is leaving is the activator.