$metalness: Difference between revisions

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{{Dead end|date=January 2024}}
{{Dead end|date=January 2024}}
$basecolor texture would multiple this mask to produce a final diffuse map.
Used on [[Character (shader)|character shader]]. $basecolor texture would multiple this mask to produce a final diffuse map.{{clarify}}
{{clarify|Where is this used?}}


[[Category:Shader parameters|m]]
[[Category:Shader parameters|m]]

Latest revision as of 15:34, 6 April 2025

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January 2024

Used on character shader. $basecolor texture would multiple this mask to produce a final diffuse map.[Clarify]


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