Template:Hl1 kv weapon: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Created page with "@BaseClass Weapon from {{hl|4}} <onlyinclude> {{hl1_kv_targetname}} {{KV Angles}} ==''Flags''== {{Hl1_Appearflags}} </onlyinclude>")
 
No edit summary
 
Line 3: Line 3:
{{hl1_kv_targetname}}
{{hl1_kv_targetname}}
{{KV Angles}}
{{KV Angles}}
==''Flags''==
== Flags ==
{{Hl1_Appearflags}}
{{Hl1_Appearflags}}
</onlyinclude>
</onlyinclude>

Latest revision as of 16:33, 2 April 2025

@BaseClass Weapon from Half-Life Half-Life


Name (targetname) <string>
The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.