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Client ragdoll: Difference between revisions

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{{elaborate|what does it mean when clientside entity uses LINK_ENTITY_TO_CLASS ? seems to be able to be saved into a save file that way? }}
{{elaborate|what does it mean when clientside entity uses LINK_ENTITY_TO_CLASS ? seems to be able to be saved into a save file that way? }}


{{note|This is created when a [[:Category:CBaseAnimating|CBaseAnimating]]'s BecomeRagdoll input is used}}
{{example|This is created when a [[:Category:CBaseAnimating|CBaseAnimating]]'s BecomeRagdoll input is used}}

Revision as of 13:41, 1 April 2025

C++ Class hierarchy (client)
C_ClientRagdoll
C_BaseAnimating
C_BaseEntity
C++ c_baseanimating.cpp

client_ragdoll is a clientside entity available in all Source Source games. It is a client-side version of prop_ragdoll where VPhysics are simulated on the client's end.

Elaborate?: what does it mean when clientside entity uses LINK_ENTITY_TO_CLASS ? seems to be able to be saved into a save file that way?
PlacementTip.pngExample:This is created when a CBaseAnimating's BecomeRagdoll input is used