Client ragdoll: Difference between revisions
Jump to navigation
Jump to search
Note:This is created when a CBaseAnimating's BecomeRagdoll input is used
(hmm) |
No edit summary |
||
Line 4: | Line 4: | ||
{{elaborate|what does it mean when clientside entity uses LINK_ENTITY_TO_CLASS ? seems to be able to be saved into a save file that way? }} | {{elaborate|what does it mean when clientside entity uses LINK_ENTITY_TO_CLASS ? seems to be able to be saved into a save file that way? }} | ||
{{note|This is created when a [[:Category:CBaseAnimating|CBaseAnimating]]'s BecomeRagdoll input is used}} |
Revision as of 13:39, 1 April 2025
![]() |
---|
C_ClientRagdoll |
![]() |
client_ragdoll
is a clientside entity available in all Source games. It is a client-side version of prop_ragdoll where VPhysics are simulated on the client's end.
Elaborate?: what does it mean when clientside entity uses LINK_ENTITY_TO_CLASS ? seems to be able to be saved into a save file that way?
