Point enable motion fixup: Difference between revisions
Jump to navigation
Jump to search
Placement Tip:To be used with prop_physics with flags 'Motion Disabled' and 'Enable motion when grabbed by gravity gun' that is partially inside a wall and meant to be grabbed by gravity gun.
Example:Only used in
Half-Life 2 map d1_town_01 for saw blade partly inside a wall. Doesn't seem to cause any issues without it though.
Note:This entity gets deleted after the prop is fixed-up.
Note:This entity is created automatically when prop_physics thrown by gravity gun stick inside a wall. (for example models/props_junk/harpoon002a.mdl and models/props_junk/sawblade001a.mdl)
No edit summary |
No edit summary |
||
Line 5: | Line 5: | ||
{{PlacementTip|To be used with {{ent|prop_physics}} with [[prop_physics#Flags|flags 'Motion Disabled' and 'Enable motion when grabbed by gravity gun']] that is partially inside a wall and meant to be grabbed by gravity gun.}} | {{PlacementTip|To be used with {{ent|prop_physics}} with [[prop_physics#Flags|flags 'Motion Disabled' and 'Enable motion when grabbed by gravity gun']] that is partially inside a wall and meant to be grabbed by gravity gun.}} | ||
{{Example|Only used in {{hl2|4}} map <kbd>d1_town_01</kbd> for saw blade partly inside a wall. Doesn't seem to cause any issues without it though.}} | {{Example|Only used in {{hl2|4}} map <kbd>d1_town_01</kbd> for saw blade partly inside a wall. Doesn't seem to cause any issues without it though.}} | ||
{{Note|This entity gets deleted after the prop is fixed-up}} | {{Note|This entity gets deleted after the prop is fixed-up.}} | ||
{{Note|This entity is created automatically when | {{Note|This entity is created automatically when <kbd>prop_physics</kbd> thrown by [[weapon_physcannon|gravity gun]] stick inside a wall. (for example <kbd>models/props_junk/harpoon002a.mdl</kbd> and <kbd>models/props_junk/sawblade001a.mdl</kbd>)}} | ||
== KeyValues == | == KeyValues == | ||
Line 15: | Line 15: | ||
== See also == | == See also == | ||
* {{ent|prop_physics}} | * {{ent|prop_physics}} | ||
* {{ent|weapon_physcannon}} |
Latest revision as of 09:33, 29 March 2025
![]() |
---|
CEnableMotionFixup |
![]() |
point_enable_motion_fixup
is a point entity available in all Source games.
It is used to move a motion-disabled prop when it enables motion. Parent this entity to the prop, and when the prop has its motion enabled, it will immediately teleport to the origin and angles of this entity.





KeyValues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- Angles the motion enabled entity will be set to.