Trigger relay (GoldSrc): Difference between revisions
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SirYodaJedi (talk | contribs) (→Key Values: uh, derp?) |
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{{this is a|point entity|name=trigger_relay|engine=GoldSrc|sprite=1}} This entity acts as a relay between an event and its target. Its main advantage is that it can send a specific trigger state to its target. | {{this is a|point entity|name=trigger_relay|engine=GoldSrc|sprite=1}} This entity acts as a relay between an event and its target. Its main advantage is that it can send a specific trigger state to its target. | ||
{{clr}} | {{clr}} | ||
== | == Keyvalues == | ||
{{Hl1 kv targetname}} | {{Hl1 kv targetname}} | ||
{{Hl1 kv targetx}} | {{Hl1 kv targetx}} | ||
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:* 2 - Toggle | :* 2 - Toggle | ||
<br> | <br> | ||
{{expand|title= | {{expand|title=[[Team Fortress Classic|TFC]]-only keyvalues| | ||
{{Tfc kv criteria}} | {{Tfc kv criteria}} | ||
{{Tfc kv operat2}} | {{Tfc kv operat2}} |
Revision as of 20:11, 24 March 2025

trigger_relay
is a point entity available in all GoldSrc games. This entity acts as a relay between an event and its target. Its main advantage is that it can send a specific trigger state to its target.
Keyvalues
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
- Trigger State (triggerstate) <integer choices>
-
- 0 - Off
- 1 - On
- 2 - Toggle
TFCriteria:
TFOperat2:
TFEffects1:
TFEffects2:
TFEffects3:
TFEffects5:
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Flags
- Remove On fire : [1]