CompileTeam: Difference between revisions

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(%CompileTeam exists in csgo; just doesn't do anything. It actually *would* do something if added to TF2 or DoD:S, though…)
m (SirYodaJedi moved page %CompileTeam to CompileTeam: move to prevent external links from being eaten)
(No difference)

Revision as of 17:30, 24 March 2025

(in all games since Left 4 Dead seriesLeft 4 Dead series) Compiles the texture to only affect a specific team. For example, the climb texture is a ladder that only lets infected climb up it.
However, making a texture visible to only one team requires Proxies. As seen in the example below.

Example:

UnlitGeneric
{
	$basetexture "tools\climb"
	$additive 1
	"%compileTeam" 2
	"%compilepassbullets" 1
	"%compileladder" 1

	$proxRange 0.0
	$proxTeam 1.0
	$one 1.0
	
	Proxies
	{
		PlayerTeam
		{
			team 3 //Note: "%compileTeam" and this "team" use different numbers. Because that's just how it is coded.
			resultVar $proxTeam
		}
		Subtract
		{
			srcVar1 $one
			srcVar2 $proxRange
			resultVar $alpha
		}
		Multiply
		{
			srcVar1 $alpha
			srcVar2 $proxTeam
			resultVar $alpha
		}
		TextureScroll
		{
			texturescrollvar $baseTextureTransform
			texturescrollrate 1
			texturescrollangle 90.00
		}
	}
}