Rock 24: Difference between revisions
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[[Image:D2_surfacing.jpg|thumb|360px|right|Chapter 4 '''Surfacing''' - click to enlarge]] | [[Image:D2_surfacing.jpg|thumb|360px|right|Chapter 4 '''Surfacing''' - click to enlarge]] | ||
[[Image:Escape.jpg|thumb|360px|right|Chapter 5 '''Escape''' - click to enlarge]] | [[Image:Escape.jpg|thumb|360px|right|Chapter 5 '''Escape''' - click to enlarge]] | ||
[[Image:Hen.jpg|thumb|360px|right|Chapter 5 '''Henley Benley''' - click to enlarge]]Image:Hen.jpg | |||
*A single player modification of the [[Half Life 2]] engine. | *A single player modification of the [[Half Life 2]] engine. |
Revision as of 16:08, 9 November 2006
Overview
Image:Hen.jpg
- A single player modification of the Half Life 2 engine.
After a disastrous rescue attempt to free Richard G Newell, a renowned rebel scientist, Dr. Gordon Freeman awakes to find himself locked in a holding cell on a mountainside prison facility dubbed 'Rock 24'. His new mission, locate and free the rebel scientist and escape the now collapsing combine prison.
Features
- A single player adventure featuring puzzles, action and a brand new storyline, based at an offshore prison facility.
- New environments to explore, moving away from the traditional City 17 setting.
- New faceposer work and voice acting.
- An estimated hour's play time.
- New custom music
- Custom models (well... one)
Media
Early trailers of the Mod can be seen here, these trailers showcase areas created by both designers.
- Henley Bailey's Trailer: http://homepages.nildram.co.uk/~henleyb/rock24_promo.avi
- Richard Acherki's Trailer: http://www.zen61223.zen.co.uk/rock24_video.avi (Low res)
(Please note these trailers were made whilst the project was in early development.)
History
The mod began over a year and a half ago after some brainstorming between the two creators, Henley Bailey and Richard Acherki. Different ideas for plot, character development and settings were discussed until they both agreed on the Rock 24 concept.
The mod went through several stages of redesigning, before the firm decision was made on the plot and overall feel and look. At this point proper development began, areas were planned, set pieces discussed and work allocated between the two developers. A few months later and the project is very close to release.
Team
Henley Bailey and Richard Acherki are both currently employed at Eidos Interactive as a Mastering Engineer and Lead QA Technician respectively. Level design has always been a passion for both the creators and after some tinkering with the source engine the decision was made to create a full Single Player experience using the engine.
Rock 24 is the designers first project on the source engine, it is also
the first official release of a fully playable map for both designers. The understanding of hammer and it's processes were learnt during development and therefore may explain any problems that may occur. Both designers look forward
to creating further projects, they also feel the skills they have learnt will allow for quicker development time and more advanced design and implementation.
See also
- http://www.henleyb.com for Henley Baileys personal site.
- http://www.zen61223.zen.co.uk for Richard Acherki's personal site. (This will require Internet Explorer, URL to change upon acquisition)
Credits
- Concept, Design and Developed By:
Henley Bailey
Richard Acherki
- Script By:
Henley Bailey
Richard Acherki
- Custom Music and Models By:
Henley Bailey
- Sound Engineering By:
Richard Acherki
- Custom Textures By:
Henley Bailey
Richard Acherki
- Voice Acting:
Henley/Richard G Newell: Benjamin Thomas Harmer [chronocrossedva@mchsi.com]
Lift Guard: Henley Bailey
Holding cell/Interrogation Guards: Richard Acherki
Laura: Laura Cunningham
Rebel Leader: Mauri Majanoja [mmajanoja@gmail.com]