Template:Hl1 base CQuakeItem: Difference between revisions

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== Flags ==
== Flags ==
{{#if:{{{flags|}}}|{{{flags}}}|}}
{{#if:{{{ammo|}}}
| {{fl|1|Big|If ticked doubles the amount of ammo given and changes the world model.|nofgd=1}}{{workaround|Not in .pFGD by default. Use [[Deathmatch Classic 3.0.0.3.fgd|this]] FGD file to get this working.}} |}}{{{{#if:{{{flags|}}}|{{{flags}}}|}}
{{Hl1_Appearflags}}
{{Hl1_Appearflags}}
</onlyinclude>
</onlyinclude>

Revision as of 08:44, 18 March 2025

Keyvalues

Name (targetname) <string>
The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.


Flags

{{

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.