Template:Hl1 base CQuakeItem: Difference between revisions

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== Flags ==
== Flags ==
{{#if:{{{flags|}}}|{{{flags}}}|}}
{{#if:{{{ammo|}}}
| {{fl|1|Big|If ticked doubles the amount of ammo given and changes the world model.|nofgd=1}}{{workaround|Not in .pFGD by default. Use [[Deathmatch Classic 3.0.0.3.fgd|this]] FGD file to get this working.}} |}}{{{{#if:{{{flags|}}}|{{{flags}}}|}}
{{Hl1_Appearflags}}
{{Hl1_Appearflags}}
</onlyinclude>
</onlyinclude>

Revision as of 09:44, 18 March 2025

Keyvalues

Name (targetname) <string>
The targetname that other entities refer to this entity by.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.


Flags

{{

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.
Tip.pngTip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.