Dod bomb target: Difference between revisions
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==Outputs== | ==Outputs== | ||
{{IO|OnBombExploded| | {{IO|OnBombExploded|Fired when the bomb explodes.|}} | ||
{{IO|OnBombPlanted| | {{IO|OnBombPlanted|Fired when a bomb is planted.|}} | ||
{{IO|OnBombDefused| | {{IO|OnBombDefused|Fired when a bomb is defused.|}} | ||
{{IO|OnBombTargetActivated|}} | {{IO|OnBombTargetActivated|Fired when this entity receives the {{mono|enable}} input.}} | ||
{{IO|OnBombTargetDeactivated|}} | {{IO|OnBombTargetDeactivated|Fired when this entity receives the {{mono|disable}} input.}} |
Revision as of 15:20, 13 March 2025
dod_bomb_target
is a brush entity available in Day of Defeat: Source.
This entity represents a detonation location within the map. It is shown visually by a grey or yellow outline of weapon_basebomb.
Key Values
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Target CP (target_control_point) <targetname>
- Target Control point - Control point which the entity captures, or helps capture, when detonated-
- Bombing Team (bombing_team) <integer choices>
- The team that will be placing a bomb at this point.
Value Description 2 U.S. Army 3 Wehrmacht
- Add To Timer (sec) (add_timer_seconds) <integer>
- Adds selected time to the Map timer if bombed.
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OnBombExploded
- Fired when the bomb explodes.
- OnBombPlanted
- Fired when a bomb is planted.
- OnBombDefused
- Fired when a bomb is defused.
- OnBombTargetActivated
- Fired when this entity receives the enable input.
- OnBombTargetDeactivated
- Fired when this entity receives the disable input.