Rock 24: Difference between revisions
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==Team== | ==Team== | ||
Henley Bailey and Richard Acherki are both currently employed at Eidos Interactive as a Mastering Engineer and Lead QA Technician respectively. Level design has always been a passion for both the creators and after some | Henley Bailey and Richard Acherki are both currently employed at Eidos Interactive as a Mastering Engineer and Lead QA Technician respectively. Level design has always been a passion for both the creators and after some tinkering with the source engine (which they both agreed was incredibly powerful)the decision was made to make an attempt to move into jobs as level designers. Rock 24 is the first project on the source engine, it is also the first official release of a fully playable map for both designers. Everything seen in the mod was learnt whilst the mod was being created and therefore may explain any problems that may occur. Both designers look forward to creating further projects, they also feel the skills they have learnt will allow for the creation of further projects to take a great deal less time. | ||
==See also== <!-- Optional --> | ==See also== <!-- Optional --> |
Revision as of 08:49, 5 November 2006
Overview
After a disastrous rescue attempt to free Richard G Newell, a renowned rebel scientist, Gordon freeman awakes to find himself locked in a holding cell on a mountainside prison facility dubbed 'Rock 24'. His new mission, locate and free the rebel scientist and escape the now collapsing combine prison.
Features
- A single player adventure featuring puzzles, action and
a brand new storyline, based at an offshore prison facility.
- New faceposer work and voice acting.
- An estimated hour's play time.
Media
History
The mod began over a year and a half ago after some brainstorming between the two creators, Henley Bailey and Richard Acherki. Different ideas for plot, character development and setting were thrown about (usually over a macdonalds meal). The mod went through several stages of redesigning, before the firm decision was made on the plot and overall feel and look. At this point proper development began, areas were planned, set pieces discussed and work allocated between the two developers. A few months later and the project is very close to release.
Team
Henley Bailey and Richard Acherki are both currently employed at Eidos Interactive as a Mastering Engineer and Lead QA Technician respectively. Level design has always been a passion for both the creators and after some tinkering with the source engine (which they both agreed was incredibly powerful)the decision was made to make an attempt to move into jobs as level designers. Rock 24 is the first project on the source engine, it is also the first official release of a fully playable map for both designers. Everything seen in the mod was learnt whilst the mod was being created and therefore may explain any problems that may occur. Both designers look forward to creating further projects, they also feel the skills they have learnt will allow for the creation of further projects to take a great deal less time.
See also
- Links to other related articles within the wiki.
External links
- links to the official site
- links to mod specific tutorials on the wiki and externally
- mod specific forums
- etc
- {{moddb|Moddb ID Number}}
There are other sections, like Plot (for singleplayer games), and Help Wanted, etc, that will occasionally be appropriate as well.
See Category:Mods to add a suitable category.