Template talk:Hammer++ compatibility: Difference between revisions
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--[[User:Joose2005|Joose2005]] ([[User talk:Joose2005|talk]]) 10:49, 23 February 2025 (PST) | --[[User:Joose2005|Joose2005]] ([[User talk:Joose2005|talk]]) 10:49, 23 February 2025 (PST) | ||
: Yeah, it doesn't work in SFM's bin folder; you need to install it to a different game's bin folder and create a gameconfig that points to SFM.<br/>— [[User:SirYodaJedi|SirYodaJedi]] ([[User_talk:SirYodaJedi|talk]]) 11:00, 23 February 2025 (PST) | : Yeah, it doesn't work in SFM's bin folder; you need to install it to a different game's bin folder and create a gameconfig that points to SFM.<br/>— [[User:SirYodaJedi|SirYodaJedi]] ([[User_talk:SirYodaJedi|talk]]) 11:00, 23 February 2025 (PST) | ||
:: I'm just going to add that to the notes then since that's not immediately obvious.<br/>--[[User:Joose2005|Joose2005]] ([[User talk:Joose2005|talk]]) 13:42, 23 February 2025 (PST) |
Latest revision as of 14:43, 23 February 2025
SFM Compatability
I've tested P2, TF2, GMod, and Source 2013 Multiplayer on SFM, however none of them work. In case I'm doing something wrong, I'm extracting them directly to SFM's bin folder, which is where HMR++ usually goes. I'm going to test the 2013SP, L4D2, and CSGO branches of HMR++ and will report any issues. --Joose2005 (talk) 10:49, 23 February 2025 (PST)
- Yeah, it doesn't work in SFM's bin folder; you need to install it to a different game's bin folder and create a gameconfig that points to SFM.
— SirYodaJedi (talk) 11:00, 23 February 2025 (PST)