User:Seal Enthusiast/Archive1: Difference between revisions
(Created page with "__NOTOC__ Welcome to the Valve Developer Community. Whether you're building a "Triple-A" commercial project or a ''MOD'' for [http://www.half-life2.com Half-Life® 2], you'll...") |
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The engine under the hood of Half-Life 2 can make your game a success. Let Source™ do the heavy lifting so that your team can focus on on building great games. | |||
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If you're interested in building a product using Source, talk to us about options for distribution on Steam.<br> | |||
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<center>[[ValveTechnology|'''<span style="color:white;text-decoration:none;">Read about licensing Valve Technology</span>''']] [[Image:DoublearrowBrown.gif]] </center> | |||
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=Source and the Source SDK= | =Source and the Source SDK= |
Latest revision as of 13:46, 19 February 2025
Welcome to the Valve Developer Community. Whether you're building a "Triple-A" commercial project or a MOD for Half-Life® 2, you'll want to sign up as a Valve developer today. Once registered, you'll have unlimited access to the WIKI and discussion areas of this site, inclusion in the developer mailing list, online file hosting space for your project, and more.
sign up to become part of the community -- it's free!
Valve TechnologySource and the Source SDKOur knowledgebase of technical information about using the engine and all of the related tools is now posted on an community-driven web site called a WIKI. Sign up as a developer to contribute or to ask a question. For MOD Teams
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Latest NewsSource Control (Perforce) Explained Players Online Reach Record Numbers MOD Expo
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