Category:Sensor Mesh Entities: Difference between revisions
Jump to navigation
Jump to search
(Created page with "'''Sensor Mesh Entities''' use Mesh geometry (rather than Model or Sprite geometry) to define a volume which is used to trigger events when an entity enters it. * Sensor meshes are generally NotSolid and invisible. * Sensors are passive: activated on touch, whereas switches and buttons require specific activation. * Some sensors are used simply to fire I/O events when triggered, whilst others have a specific localized effects on en...") |
No edit summary |
||
Line 2: | Line 2: | ||
* Sensor meshes are generally [[NotSolid]] and invisible. | * Sensor meshes are generally [[NotSolid]] and invisible. | ||
* Sensors are passive: activated on touch, whereas switches and buttons require specific activation. | * Sensors are passive: activated on touch, whereas switches and buttons require specific activation. | ||
* Some sensors are used simply to fire [[Inputs and Outputs|I/O events]] when triggered, whilst others have a specific localized effects on entities in touch with the | * Some sensors are used simply to fire [[Inputs and Outputs|I/O events]] when triggered, whilst others have a specific localized effects on entities in touch with the mesh. | ||
* Use the [[Template:sensor_mesh]] to include entities in this category. | * Use the [[Template:sensor_mesh]] to include entities in this category. | ||
[[category:Mesh Entities]] | [[category:Mesh Entities]] |
Latest revision as of 07:17, 16 February 2025
Sensor Mesh Entities use Mesh geometry (rather than Model or Sprite geometry) to define a volume which is used to trigger events when an entity enters it.
- Sensor meshes are generally NotSolid and invisible.
- Sensors are passive: activated on touch, whereas switches and buttons require specific activation.
- Some sensors are used simply to fire I/O events when triggered, whilst others have a specific localized effects on entities in touch with the mesh.
- Use the Template:sensor_mesh to include entities in this category.
This category currently contains no pages or media.