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Decompiling a model: Difference between revisions

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(Created page with "{{LanguageBar}} {{Back | Crowbar How to}} __NOTOC__{{vtmb topicon}} == Decompiling a model == *1. Click on the Decompile tab frameless|center|Crowbar Decompile tab *2. Select your model in the first top browse frameless|center|Select your model *3. Select your working directory in the first top browse frameless|center|Select your working directory *4. If you want to generate...")
 
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*4. If you want to generate LOD tick the LOD mesh SMD files
*4. If you want to generate LOD tick the LOD mesh SMD files
[[File:Crowbar Lod.png|frameless|center|Generate LOD mesh smd files]]
[[File:Crowbar Lod.png|frameless|center|Generate LOD mesh smd files]]
*5. Click on Decompile
[[File:Crowbar Decompile button.png|frameless|center|Click on Decompile]]
*6. Your model will be decompiled in your working directory it contains:
[[File:Crowbar generated files.png|frameless|center|Crowbar generated files]]
The mesh of your model in a smd file => animatic_truckclean_New_animclose_r.smd
The physics (the bounding box) in a smd => animatic_truckclean_physics.smd
The animations are stored in _anims folder => animatic_truckclean_anims
The qc file that will be use to compile a model => animatic_truckclean.qc

Revision as of 04:42, 12 February 2025

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Crowbar How to

Decompiling a model

  • 1. Click on the Decompile tab
Crowbar Decompile tab
  • 2. Select your model in the first top browse
Select your model
  • 3. Select your working directory in the first top browse
Select your working directory
  • 4. If you want to generate LOD tick the LOD mesh SMD files
Generate LOD mesh smd files
  • 5. Click on Decompile
Click on Decompile
  • 6. Your model will be decompiled in your working directory it contains:
Crowbar generated files

The mesh of your model in a smd file => animatic_truckclean_New_animclose_r.smd The physics (the bounding box) in a smd => animatic_truckclean_physics.smd The animations are stored in _anims folder => animatic_truckclean_anims The qc file that will be use to compile a model => animatic_truckclean.qc