Template:BasicWeapon: Difference between revisions

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m (→‎Outputs: {{activator}})
m (ep1 add)
Line 2: Line 2:
* {{kv targetname}}
* {{kv targetname}}
* {{kv angles}}
* {{kv angles}}
* {{kv newfade}}


==Flags==
==Flags==
* 1 : Start Constrained
* 1 : Start Constrained
: Prevents the model from moving.
: Prevents the model from moving.
* {{ep1 add|2 : Deny player pickup (reserve for NPC)}}
* {{ep1 add|4 : Not puntable by Gravity Gun}}


==Inputs==
==Inputs==

Revision as of 12:02, 6 August 2006

Keyvalues

Flags

  • 1 : Start Constrained
Prevents the model from moving.

Inputs

Outputs

OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.
  • OnNPCPickup
Fires when an NPC picks up this weapon. (!activator is the NPC)