Info lighting relative: Difference between revisions
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* [http://gamebanana.com/prefabs/7242 Relative Lighting Tutorial by Bud Doug Lee] | * [http://gamebanana.com/prefabs/7242 Relative Lighting Tutorial by Bud Doug Lee] | ||
* [http://gtamike.tsgk.com/relations.zip Example VMF ] | * [http://gtamike.tsgk.com/relations.zip Example VMF ] | ||
* [https://gamebanana.com/mods/3897 Example VMF ] | |||
[[File:Z1.jpg|thumb|left|Red and Green tree lighting effect using info_lighting_relative.]] | [[File:Z1.jpg|thumb|left|Red and Green tree lighting effect using info_lighting_relative.]] | ||
[[File:Z2.jpg|thumb|left|Ghost lighting effect using info_lighting_relative.]] | [[File:Z2.jpg|thumb|left|Ghost lighting effect using info_lighting_relative.]] | ||
[[File:Z3.jpg|thumb|left|Ghost lighting effect using info_lighting_relative.]] | [[File:Z3.jpg|thumb|left|Ghost lighting effect using info_lighting_relative.]] |
Revision as of 13:54, 1 February 2025

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.

info_lighting_relative
is a point entity available in all Source games before
Left 4 Dead. An entity that allows a model to be lit from a different light origin without affecting the environment around the model. Great for lighting up trees with many lights or doing manual light correction. It is used in d1_trainstation_01, where inside the train car Gordon encounters G-Man.
Deprecated by LightingOrigin
keyvalue and SetLightingOrigin
input for point entities (these however are not in Valve's FGD by default), use those instead, as they can accept any entity as a lighting origin.
Keyvalues
- Lighting Landmark (LightingLandmark) <targetname>
- Entity at which the reference origin is contained. If empty, the info_lighting_relative's origin will be used.