Hullfile: Difference between revisions

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The mins and maxs are calculated by multiplying the input by 0.5, and for mins, further multiplying that result by -1.
The maxs is calculated by multiplying the input by 0.5, and the mins is calculated by multiplying that resulting maxs by -1.

Latest revision as of 08:13, 13 January 2025

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Used with the -hullfile parameter in HLCSG. It contains a set of hulls to use for generating clipnodes.

Verbose format

This format uses the mins and maxs of the hull, allowing an offset origin.

For example, using Quake Quake's hull sizes, with Half-Life Half-Life's crouching hull added on:

( 0 0 0 ) ( 0 0 0 )
( -16 -16 -24 ) ( 16 16 32 )
( -32 -32 -24 ) ( 32 32 64 )
( -16 -16 -18 ) ( 16 16 18 )
Icon-Important.pngImportant:The mins and maxs of Hull 0 should always be 0 0 0, or issues will arise.

Simplified format

This format uses the actual size of the hull in each dimension, assuming a centered origin. Unlike the verbose format, it doesn't include the point hull (Hull 0).

Example from Natural Selection Natural Selection:

32 32 72
64 64 108
32 32 36

The maxs is calculated by multiplying the input by 0.5, and the mins is calculated by multiplying that resulting maxs by -1.