Template:O BaseTrigger: Difference between revisions
		
		
		
		
		
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| No edit summary | m (additional onendtouch information) | ||
| Line 6: | Line 6: | ||
| {{IO|OnEndTouch|Fired when a valid entity stops touching this trigger. | {{IO|OnEndTouch|Fired when a valid entity stops touching this trigger. | ||
| {{Warning|offset=1|This includes entities which are deleted while inside the trigger. In this case <tt>!activator</tt> will be invalid.}} | {{Warning|offset=1|This includes entities which are deleted while inside the trigger. In this case <tt>!activator</tt> will be invalid.}} | ||
| {{Warning|offset=1|Will also fire if sent Disable input or an entity teleports outside of the trigger area}} | |||
| {{Warning|offset=1|<code>OnEndTouch</code> can fire before <code>OnStartTouch</code> under certain circumstances where both are fired on the same tick and each have the '''same''' delay. {{fix|Add a slight delay to <code>OnEndTouch</code>.}}}} | {{Warning|offset=1|<code>OnEndTouch</code> can fire before <code>OnStartTouch</code> under certain circumstances where both are fired on the same tick and each have the '''same''' delay. {{fix|Add a slight delay to <code>OnEndTouch</code>.}}}} | ||
| {{bug|offset=1|Spamming crouch jump in a trigger can randomly fire <code>OnEndTouch</code>.{{Confirm|Is it a Multiplayer issue only?}}}} | {{bug|offset=1|Spamming crouch jump in a trigger can randomly fire <code>OnEndTouch</code>.{{Confirm|Is it a Multiplayer issue only?}}}} | ||
Revision as of 04:51, 26 December 2024
| 
  Bug:Spamming crouch jumps in a trigger can randomly fire OnStartTouch. Confirm:Is it a Multiplayer issue only? 
 
 
  Warning:This includes entities which are deleted while inside the trigger. In this case !activator will be invalid.  Warning:Will also fire if sent Disable input or an entity teleports outside of the trigger area  Warning: OnEndTouchcan fire beforeOnStartTouchunder certain circumstances where both are fired on the same tick and each have the same delay. Fix:Add a slight delay to OnEndTouch. Bug:Spamming crouch jump in a trigger can randomly fire OnEndTouch. Confirm:Is it a Multiplayer issue only? 
 
 
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