Weapon smg1: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(format / cleanup - removed "smg.jpg" since 2 pictures aren't really neccesary)
mNo edit summary
Line 7: Line 7:
The weapon_smg1 entity can be used to place a submachine gun in a map. When picked up, the player is given 90 bullets and the gun if they do not already possess one. Additional bullets (up to 270 in total) can be picked up, as well as grenades (up to 3). A box of bullets can be placed in a map with the [[item_ammo_smg]] or [[item_ammo_smg_large]] entity. Grenades can be placed with the [[item_ammo_smg_grenade]] entity. The submachine gun also follows all physics rules as if it were a [[prop_physics]]. In Half-Life 2 Deathmatch, players spawn with this weapon and ammunition, but not grenades.
The weapon_smg1 entity can be used to place a submachine gun in a map. When picked up, the player is given 90 bullets and the gun if they do not already possess one. Additional bullets (up to 270 in total) can be picked up, as well as grenades (up to 3). A box of bullets can be placed in a map with the [[item_ammo_smg]] or [[item_ammo_smg_large]] entity. Grenades can be placed with the [[item_ammo_smg_grenade]] entity. The submachine gun also follows all physics rules as if it were a [[prop_physics]]. In Half-Life 2 Deathmatch, players spawn with this weapon and ammunition, but not grenades.


==Entity Values==
==Keyvalues==
 
===Keys===


*{{kv targetname}}
*{{kv targetname}}
Line 15: Line 13:
*{{kv_angles}}
*{{kv_angles}}


===Flags===
==Flags==


*'''Start Constrained'''
*'''Start Constrained'''
:Prevents the model from moving. Off by default.
:Prevents the model from moving. Off by default.


===Inputs===
==Inputs==


* {{i targetname}}
* {{i targetname}}


===Outputs===
==Outputs==


* {{o targetname}}
* {{o targetname}}

Revision as of 22:47, 11 July 2005

Template:Wrongtitle

Entity Description

File:Hammersmg.jpg

The weapon_smg1 entity can be used to place a submachine gun in a map. When picked up, the player is given 90 bullets and the gun if they do not already possess one. Additional bullets (up to 270 in total) can be picked up, as well as grenades (up to 3). A box of bullets can be placed in a map with the item_ammo_smg or item_ammo_smg_large entity. Grenades can be placed with the item_ammo_smg_grenade entity. The submachine gun also follows all physics rules as if it were a prop_physics. In Half-Life 2 Deathmatch, players spawn with this weapon and ammunition, but not grenades.

Keyvalues

Flags

  • Start Constrained
Prevents the model from moving. Off by default.

Inputs

Outputs

  • Weapon:
OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.