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Env sound (GoldSrc): Difference between revisions

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|-
|-
|0
|0
|<code>Normal (off)</code>
|{{mono|Normal (off)}}
|-
|-
|1
|1
|<code>Generic</code>
|{{mono|Generic}}
|-
|-
|2
|2
|<code>Metal Small</code>
|{{mono|Metal Small}}
|-
|-
|3
|3
|<code>Metal Medium</code>
|{{mono|Metal Medium}}
|-
|-
|4
|4
|<code>Metal Large</code>
|{{mono|Metal Large}}
|-
|-
|5
|5
|<code>Tunnel Small</code>
|{{mono|Tunnel Small}}
|-
|-
|6
|6
|<code>Tunnel Medium</code>
|{{mono|Tunnel Medium}}
|-
|-
|7
|7
|<code>Tunnel Large</code>
|{{mono|Tunnel Large}}
|-
|-
|8
|8
|<code>Chamber Small</code>
|{{mono|Chamber Small}}
|-
|-
|9
|9
|<code>Chamber Medium</code>
|{{mono|Chamber Medium}}
|-
|-
|10
|10
|<code>Chamber Large</code>
|{{mono|Chamber Large}}
|-
|-
|11
|11
|<code>Bright Small</code>
|{{mono|Bright Small}}
|-
|-
|12
|12
|<code>Bright Medium</code>
|{{mono|Bright Medium}}
|-
|-
|13
|13
|<code>Bright Large</code>
|{{mono|Bright Large}}
|-
|-
|14
|14
|<code>Water 1</code>
|{{mono|Water 1}}
|-
|-
|15
|15
|<code>Water 2</code>
|{{mono|Water 2}}
|-
|-
|16
|16
|<code>Water 3</code>
|{{mono|Water 3}}
|-
|-
|17
|17
|<code>Concrete Small</code>
|{{mono|Concrete Small}}
|-
|-
|18
|18
|<code>Concrete Medium</code>
|{{mono|Concrete Medium}}
|-
|-
|19
|19
|<code>Concrete Large</code>
|{{mono|Concrete Large}}
|-
|-
|20
|20
|<code>Big 1</code>
|{{mono|Big 1}}
|-
|-
|21
|21
|<code>Big 2</code>
|{{mono|Big 2}}
|-
|-
|22
|22
|<code>Big 3</code>
|{{mono|Big 3}}
|-
|-
|23
|23
|<code>Cavern Small</code>
|{{mono|Cavern Small}}
|-
|-
|24
|24
|<code>Cavern Medium</code>
|{{mono|Cavern Medium}}
|-
|-
|25
|25
|<code>Cavern Large</code>
|{{mono|Cavern Large}}
|-
|-
|26
|26
|<code>Weirdo 1</code>
|{{mono|Weirdo 1}}
|-
|-
|27
|27
|<code>Weirdo 2</code>
|{{mono|Weirdo 2}}
|-
|-
|28
|28
|<code>Weirdo 3</code>
|{{mono|Weirdo 3}}
|}
|}


[[Category:Entities]]
[[Category:Entities]]

Latest revision as of 18:10, 5 December 2024

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Stub

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env_sound is a point entity available in all GoldSrc GoldSrc games.

Key Values

Radius (radius) <integer>
Defines the radius the player can trigger.
Room Type (roomtype) <choices>
Defines the entity's sphere of influence.
# Name
0 Normal (off)
1 Generic
2 Metal Small
3 Metal Medium
4 Metal Large
5 Tunnel Small
6 Tunnel Medium
7 Tunnel Large
8 Chamber Small
9 Chamber Medium
10 Chamber Large
11 Bright Small
12 Bright Medium
13 Bright Large
14 Water 1
15 Water 2
16 Water 3
17 Concrete Small
18 Concrete Medium
19 Concrete Large
20 Big 1
21 Big 2
22 Big 3
23 Cavern Small
24 Cavern Medium
25 Cavern Large
26 Weirdo 1
27 Weirdo 2
28 Weirdo 3