SetTextureFrameIndex(): Difference between revisions

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[[Category:Programming]]
[[Category:Programming]]
[[Category:C++]]
[[Category:C++]]
[[Category:Material System]]

Revision as of 13:39, 3 December 2024

SetTextureFrameIndex is a C++ function available for the CBaseEntity class in all Source Source games. It takes one input, an integer. It sets the texture frame of all materials with the ToggleTexture to the specified integer.

In most games, only env_texturetoggle uses this function. Half-Life: Source Half-Life: Source uses this function to indicate whether health stations and HEV chargers have juice left or not.

Todo: Example code (perhaps by re-implementing func_wall's texture toggling from GoldSrc?)
Confirm:Does this work on models and sprites?