Half Life 2 Background Maps: Difference between revisions
Jump to navigation
Jump to search
m (changed image size. changed background01's description.) |
m (Added background02.) |
||
Line 14: | Line 14: | ||
<gallery mode=nolines widths=400px heights=400px> | <gallery mode=nolines widths=400px heights=400px> | ||
Hl2 background01 main.png | Hl2 background01 main.png | ||
</gallery> | |||
===background02=== | |||
The outside from <code>d1_canals_06</code>. | |||
<gallery mode=nolines widths=400px heights=400px> | |||
Hl2 background02 main.png | |||
</gallery> | </gallery> |
Revision as of 14:51, 26 November 2024

Spoiler Warning
Some information on this page may contain plot spoilers. Continue reading at your own risk.
Some information on this page may contain plot spoilers. Continue reading at your own risk.
Half Life 2's background maps usually:
- Contain a small snippet of a map from the campaign.
- Have a
point_viewcontrol
entity used to lock the players view.
In the order commonly seen, here is every Half-Life 2 background map:
background01
The plaza from d1_trainstation_02
. The breencasts do not play.
background02
The outside from d1_canals_06
.