Point hlvr strip player: Difference between revisions

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== Keyvalues ==
== Keyvalues ==
{{KV Targetname}}
{{KV|Enable Physics Delay|intn=EnablePhysicsDelay|float|Delay before the stripped items enable their physics collision and can be affected by triggers.}}
{{KV|Enable Physics Delay|intn=EnablePhysicsDelay|float|Delay before the stripped items enable their physics collision and can be affected by triggers.}}
{{KV|Dissolve Items Delay|intn=DissolveItemsDelay|float|Delay before the stripped items are dissolved.}}
{{KV|Dissolve Items Delay|intn=DissolveItemsDelay|float|Delay before the stripped items are dissolved.}}
{{KV|Item Velocity|intn=ItemVelocity|float|The velocity of the items as they exit the player.}}
{{KV|Item Velocity|intn=ItemVelocity|float|The velocity of the items as they exit the player.}}
{{HLA KV Targetname}}


== Inputs ==
== Inputs ==
{{IO|StripPlayer|Strips the player.}}
{{I|StripPlayer|Strips the player.}}
{{IO|StripPlayerQuiet|Strips the player.}}
{{I|StripPlayerQuiet|Strips the player.}}
{{I BaseEntity (Source 2)}}
 
== Outputs ==
{{O BaseEntity|s2=1}}

Latest revision as of 11:14, 26 September 2024

point_hlvr_strip_player is a point entity available in Half-Life: Alyx Half-Life: Alyx. It is used to remove the player's weapons, akin to the weapon strippers in Half-Life 2.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Enable Physics Delay (EnablePhysicsDelay) <float>
Delay before the stripped items enable their physics collision and can be affected by triggers.
Dissolve Items Delay (DissolveItemsDelay) <float>
Delay before the stripped items are dissolved.
Item Velocity (ItemVelocity) <float>
The velocity of the items as they exit the player.

Inputs

StripPlayer
Strips the player.
StripPlayerQuiet
Strips the player.