Template:BasicWeapon: Difference between revisions
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Gameplayer (talk | contribs) (Added missing input.) |
Gameplayer (talk | contribs) (Removed CBaseAnimating keyvalues) |
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==Flags== | ==Flags== | ||
{{fl|1|Start Constrained|Prevents the model from moving.}} | {{fl|1|Start Constrained|Prevents the model from moving.}} |
Revision as of 03:16, 26 September 2024
Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny player pickup (reserve for NPC) : [2]
- Not puntable by Gravity Gun : [4]
Inputs
- HideWeapon !FGD
- Hide weapon. It still remains functional.
Outputs
Weapon:
- OnNPCPickup
- !activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
- OnPlayerUse
- !activator = player
!caller = this entity
Fires when the player +uses this weapon.
- OnPlayerPickup
- !activator = player
!caller = this entity
Fires when a player picks up this weapon.
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.