Ballplayertoucher: Difference between revisions
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{{CD|CBallPlayerToucher|file1=tf_passtime_ball.cpp}} | |||
{{this is a|point entity|name=_ballplayertoucher|game=Team Fortress 2}} | {{this is a|point entity|name=_ballplayertoucher|game=Team Fortress 2}} | ||
Its a helper entity for the<code>passtime_ball</code>entity, which spawns alongside<code>_ballplayertoucher</code>itself. This entity allows<code>passtime_ball</code>to collide with triggers and players. | Its a helper entity for the<code>passtime_ball</code>entity, which spawns alongside<code>_ballplayertoucher</code>itself. This entity allows<code>passtime_ball</code>to collide with triggers and players. | ||
Interestingly, this entity stores the collision flag<code>SOLID_VPHYSICS</code>when not touching a trigger or player; Conversely it however stores ''two'' collision flags:<code>FSOLID_NOT_SOLID</code>and<code>SOLID_NONE</code>when otherwise. | Interestingly, this entity stores the collision flag<code>SOLID_VPHYSICS</code>when not touching a trigger or player; Conversely it however stores ''two'' collision flags:<code>FSOLID_NOT_SOLID</code>and<code>SOLID_NONE</code>when otherwise. | ||
==Keyvalues== | == Keyvalues == | ||
{{KV | {{KV Targetname}} | ||
== Outputs == | |||
==Outputs== | {{O|OnTouch|Output sent when this entity collides with a player.|nofgd=1}} | ||
{{ | |||
Latest revision as of 01:23, 26 September 2024
| CBallPlayerToucher |
_ballplayertoucher is a point entity available in
Team Fortress 2.
Its a helper entity for thepasstime_ballentity, which spawns alongside_ballplayertoucheritself. This entity allowspasstime_ballto collide with triggers and players.
Interestingly, this entity stores the collision flagSOLID_VPHYSICSwhen not touching a trigger or player; Conversely it however stores two collision flags:FSOLID_NOT_SOLIDandSOLID_NONEwhen otherwise.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
Outputs
- OnTouch !FGD
- Output sent when this entity collides with a player.