User:Pinsplash/Datamaps: Difference between revisions

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(since the download links still work if you force them to (see note I added to top of page), leaving the cat here until the games listed have their datamaps posted in a better place.)
 
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Datamaps list every statically-defined (so, almost all) [[keyvalues]], [[inputs]], and [[outputs]] for every entity that the engine has access to. Anything with a datadesc. [[Flags]] are done in a rather different fashion, so some flag-related variables may be included for entities, but flags themselves work solely from the {{ent|spawnflags}} keyvalue. <code>spawnflags</code> is then used internally to do the functions of flags.
Datamaps list every statically-defined (so, almost all) [[keyvalues]], [[inputs]], and [[outputs]] for every entity that the engine has access to. Anything with a datadesc. [[Flags]] are done in a rather different fashion, so some flag-related variables may be included for entities, but flags themselves work solely from the {{ent|spawnflags}} keyvalue. <code>spawnflags</code> is then used internally to do the functions of flags.
[[Category:Datamap dumps]]<!-- Remove once hosted locally or on some less annoying service to grab from, like GitHub Gists -->

Latest revision as of 17:51, 22 September 2024

Note.pngNote:Due to changes in Discord's file hosting policy, in order to download these, you need to copy-paste these links into a new discord post, and click the link in the new post instead.

Retrieved with the sm_dump_datamaps command from SourceMod.

Datamaps list every statically-defined (so, almost all) keyvalues, inputs, and outputs for every entity that the engine has access to. Anything with a datadesc. Flags are done in a rather different fashion, so some flag-related variables may be included for entities, but flags themselves work solely from the spawnflags keyvalue. spawnflags is then used internally to do the functions of flags.