Template:FuncMoveLinear notes: Difference between revisions
Jump to navigation
Jump to search
Preview
Note:The
Bug:There are bugs that may arise when parenting this entity to any of these: func_movelinear, func_lookdoor, func_water_analog. A func_door (or for func_water_analog, func_water) can be used as a workaround. (see here for a code fix)[
Code Fix]
Confirm:Might be fixed in Portal 2? Parented movelinears are used extensively for this game's piston platforms.
(Removed redirect to CFuncMoveLinear/notes) Tag: Removed redirect |
(the idea behind the move is when editing pages that use this template, the transcluded main namespace page is listed at the top in the 'Templates used on this page:' and also it's easier to make translations for regular users) |
||
Line 1: | Line 1: | ||
__NOEDITSECTION__ | |||
== Preview {{ulf|en=1|zh=1|no-right-align=1}} == | == Preview {{ulf|en=1|zh=1|no-right-align=1}} == | ||
<onlyinclude>{{:{{langprefix}}CFuncMoveLinear/notes}}</onlyinclude> | <onlyinclude>{{:{{langprefix}}CFuncMoveLinear/notes}}</onlyinclude> |
Revision as of 09:54, 18 September 2024
Preview 


SetPosition
input and Start Position keyvalue do not perform any bounds checking, so values less than 0 and greater than 1 can be used. Negative values will move in the opposite direction to the movement direction, and values greater than 1 will move it in multiples of the set Move Distance. Moving past the opened/closed position does not trigger the OnFullyOpen
and OnFullyClosed
outputs.

