Template:Hl1 kv contents: Difference between revisions
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SirYodaJedi (talk | contribs) (Minor clarifications) |
SirYodaJedi (talk | contribs) m (Margin) Tag: Reverted |
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: For entities with no [[clipnodes]] (such as using {{code|zhlt_noclip}}), this is purely cosmetic. | : For entities with no [[clipnodes]] (such as using {{code|zhlt_noclip}}), this is purely cosmetic. | ||
: For intrinsically nonsolid entities (such as {{ent|func_illusionary|engine=goldsrc}}, only some contents have any non-cosmetic effect (such as ladder). | : For intrinsically nonsolid entities (such as {{ent|func_illusionary|engine=goldsrc}}, only some contents have any non-cosmetic effect (such as ladder). | ||
: {{expand|title=Contents types| | : {{expand|title=Contents types|margin_left=2em| | ||
: '''-1:''' Empty | : '''-1:''' Empty | ||
: '''-2:''' Solid | : '''-2:''' Solid |
Revision as of 15:39, 16 September 2024
- Contents (skin) <choices>
- What brush contents to use for this entity.
- For entities with no clipnodes (such as using zhlt_noclip), this is purely cosmetic.
- For intrinsically nonsolid entities (such as func_illusionary, only some contents have any non-cosmetic effect (such as ladder).
Contents types - -1: Empty
- -2: Solid
- -3: Water (also disables backface culling)
- -4: Slime (like water, but inflicts damage)
- -5: Lava (like slime, but inflicts double damage)
- -6: Sky
- -7: Volumetric Light (same as water)
- -8: ???
Confirm:This is CONTENTS_CLIP, but BSP compilers change it to solid, so it probably has no effect at runtime.
- -9: Water with 0° current
- -10: Water with 90° current
- -11: Water with 180° current
- -12: Water with 270° current
- -13: Water with upward current
- -14: Water with downward current
- -15: Translucent (like water, but never solid)
- -16: Ladder
Confirm:Allegedly must be tied to an entity with solidity set to SOLID_NOT (such as func_illusionary) in order to be climbable.
- -17: Zero Gravity
- -18: Hover Field
- -19: Fog