CFuncMoveLinear/notes: Difference between revisions
		
		
		
		
		
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 Note:The
Note:The 
 Bug:There are bugs that may arise when parenting this entity to any of these: func_movelinear, momentary_door, func_lookdoor, func_water_analog. A func_door (or for func_water_analog, func_water) can be used as a workaround.  [todo tested in ?]
Bug:There are bugs that may arise when parenting this entity to any of these: func_movelinear, momentary_door, func_lookdoor, func_water_analog. A func_door (or for func_water_analog, func_water) can be used as a workaround.  [todo tested in ?]
 Bug:In
Bug:In  , parenting a move_rope or keyframe_rope will cause the entities to disappear. Clarification required if the rope entities are deleted or are simply not rendered.  [todo tested in ?]
, parenting a move_rope or keyframe_rope will cause the entities to disappear. Clarification required if the rope entities are deleted or are simply not rendered.  [todo tested in ?]
		
	
| m (autolang replace) | SirYodaJedi (talk | contribs)   (Deprecated, but not obsolete) | ||
| Line 3: | Line 3: | ||
| |#default = {{note|The <code>SetPosition</code> input and '''Start Position''' keyvalue do not perform any bounds checking, so values less than 0 and greater than 1 can be used. Negative values will move in the opposite direction to the movement direction, and values greater than 1 will move it in multiples of the set '''Move Distance'''. Moving past the opened/closed position does not trigger the <code>OnFullyOpen</code> and <code>OnFullyClosed</code> outputs.}} | |#default = {{note|The <code>SetPosition</code> input and '''Start Position''' keyvalue do not perform any bounds checking, so values less than 0 and greater than 1 can be used. Negative values will move in the opposite direction to the movement direction, and values greater than 1 will move it in multiples of the set '''Move Distance'''. Moving past the opened/closed position does not trigger the <code>OnFullyOpen</code> and <code>OnFullyClosed</code> outputs.}} | ||
| {{bugfix|There are bugs that may arise when [[parenting]] this entity to any of these: {{ent|func_movelinear}}, {{ent|momentary_door}}, {{ent|func_lookdoor}}, {{ent|func_water_analog}}. A {{ent|func_door}} can be used as a workaround.|See [[CFuncMoveLinear_ParentingFix|here]] for a code fix.|code}} | {{bugfix|There are bugs that may arise when [[parenting]] this entity to any of these: {{ent|func_movelinear}}, {{ent|momentary_door}}, {{ent|func_lookdoor}}, {{ent|func_water_analog}}. A {{ent|func_door}} (or for <tt>func_water_analog</tt>, {{ent|func_water}}) can be used as a workaround.|See [[CFuncMoveLinear_ParentingFix|here]] for a code fix.|code}} | ||
| :{{confirm|Might be fixed in Portal 2? Parented movelinears are used extensively for this game's piston platforms.}} | :{{confirm|Might be fixed in Portal 2? Parented movelinears are used extensively for this game's piston platforms.}} | ||
Revision as of 15:36, 16 September 2024
 Note:The
Note:The SetPosition input and Start Position keyvalue do not perform any bounds checking, so values less than 0 and greater than 1 can be used. Negative values will move in the opposite direction to the movement direction, and values greater than 1 will move it in multiples of the set Move Distance. Moving past the opened/closed position does not trigger the OnFullyOpen and OnFullyClosed outputs. Bug:There are bugs that may arise when parenting this entity to any of these: func_movelinear, momentary_door, func_lookdoor, func_water_analog. A func_door (or for func_water_analog, func_water) can be used as a workaround.  [todo tested in ?]
Bug:There are bugs that may arise when parenting this entity to any of these: func_movelinear, momentary_door, func_lookdoor, func_water_analog. A func_door (or for func_water_analog, func_water) can be used as a workaround.  [todo tested in ?] Code Fix:See here for a code fix. Code Fix:See here for a code fix.
 Confirm:Might be fixed in Portal 2? Parented movelinears are used extensively for this game's piston platforms. Confirm:Might be fixed in Portal 2? Parented movelinears are used extensively for this game's piston platforms.
 Bug:In
Bug:In  , parenting a move_rope or keyframe_rope will cause the entities to disappear. Clarification required if the rope entities are deleted or are simply not rendered.  [todo tested in ?]
, parenting a move_rope or keyframe_rope will cause the entities to disappear. Clarification required if the rope entities are deleted or are simply not rendered.  [todo tested in ?]
