Talk:TF2 Glow Effect (2013 SDK): Difference between revisions
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This tutorial is great, but kind of jumps into things without any context or explanation, leaving first time readers a bit lost. Suggest adding a bit of setup rather than just jumping straight into a bullet list. | This tutorial is great, but kind of jumps into things without any context or explanation, leaving first time readers a bit lost. Suggest adding a bit of setup rather than just jumping straight into a bullet list. | ||
--[[User:Moxxie|Moxxie]] ([[User talk:Moxxie|talk]]) 14:44, 21 May 2020 (UTC) | --[[User:Moxxie|Moxxie]] ([[User talk:Moxxie|talk]]) 14:44, 21 May 2020 (UTC) | ||
== Unsupported by New Hardware? == | |||
I had the glow effect working a mod and I loved using it as a sandbox tool. It seems to have disappeared from my game. I mean my code and console commands "run" but nothing is rendered on the screen. I think it started when I got my RTX card. |
Revision as of 13:33, 11 September 2024
After running the game with this fix applied I got console errors saying that "materials/dev/glow_red.vtf" (and the like) could be found, and I can't find them either. Am I missing something? Is that example VMT okay or does it need to be fixed? (I commented out those lines for now.)
Bit Mage (talk) 05:16, 21 April 2016 (UTC)
This tutorial is great, but kind of jumps into things without any context or explanation, leaving first time readers a bit lost. Suggest adding a bit of setup rather than just jumping straight into a bullet list.
--Moxxie (talk) 14:44, 21 May 2020 (UTC)
Unsupported by New Hardware?
I had the glow effect working a mod and I loved using it as a sandbox tool. It seems to have disappeared from my game. I mean my code and console commands "run" but nothing is rendered on the screen. I think it started when I got my RTX card.