Template:I DynamicProp: Difference between revisions
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<noinclude>{{lang|Template:I DynamicProp}} | <noinclude>{{lang|Template:I DynamicProp}} | ||
*<code>l4d2=1</code> shows inputs that are for l4d2 only. Similar ones are in CSGO, but they do ''not'' work! | *<code>l4d2=1</code> shows inputs that are for l4d2 only. Similar ones are in CSGO, but they do ''not'' work! | ||
*<code>preasw=1</code> hides SetAnimationNoReset and FadeAndKill.</noinclude>{{minititle| | *<code>preasw=1</code> hides SetAnimationNoReset and FadeAndKill.</noinclude>{{minititle|CDynamicProp}} | ||
{{IO|SetAnimation|param=string|Forces the prop to play the named animation.}} | {{IO|SetAnimation|param=string|Forces the prop to play the named animation.}} | ||
{{IO|SetDefaultAnimation|param=string|Changes the animation played when not in a random/forced sequence.}} | {{IO|SetDefaultAnimation|param=string|Changes the animation played when not in a random/forced sequence.}} |
Revision as of 15:20, 9 September 2024
l4d2=1
shows inputs that are for l4d2 only. Similar ones are in CSGO, but they do not work!preasw=1
hides SetAnimationNoReset and FadeAndKill.CDynamicProp:
- SetAnimation <string>
- Forces the prop to play the named animation.
- SetDefaultAnimation <string>
- Changes the animation played when not in a random/forced sequence.
- SetPlaybackRate <float>
- Sets the framerate at which animations are played.
- TurnOff
- Hides the prop through EF_NODRAW. The
Disable
input does the exact same thing.
- TurnOn
- Shows the prop (by removing EF_NODRAW). The
Enable
input does the exact same thing.
- DisableCollision
- Tells the prop to no longer be solid.
- EnableCollision
- Tells the prop to become solid again.
- SetAnimationNoReset <string> (in all games since
)
- Force the prop to play an animation unless the prop is already playing the animation. The parameter should be the name of the animation.
- FadeAndKill (in all games since
)
- Fade out then remove this prop.