Template:I DynamicProp: Difference between revisions
		
		
		
		
		
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| Gameplayer (talk | contribs) No edit summary | Gameplayer (talk | contribs)  m (Gameplayer moved page Template:Archived Page History/I DynamicProp to Template:I DynamicProp) | 
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Revision as of 14:45, 9 September 2024
- l4d2=1shows inputs that are for l4d2 only. Similar ones are in CSGO, but they do not work!
- preasw=1hides SetAnimationNoReset and FadeAndKill.DynamicProp:
- SetAnimation <string>
- Forces the prop to play the named animation.
- SetDefaultAnimation <string>
- Changes the animation played when not in a random/forced sequence.
- SetPlaybackRate <float>
- Sets the framerate at which animations are played.
- TurnOff
- Hides the prop through EF_NODRAW. The Disableinput does the exact same thing.
- TurnOn
- Shows the prop (by removing EF_NODRAW). The Enableinput does the exact same thing.
- DisableCollision
- Tells the prop to no longer be solid.
- EnableCollision
- Tells the prop to become solid again.
- SetAnimationNoReset  <string> (in all games since  ) )
- Force the prop to play an animation unless the prop is already playing the animation. The parameter should be the name of the animation.
- FadeAndKill   (in all games since  ) )
- Fade out then remove this prop.