Bodyque: Difference between revisions
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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
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{{ent not in fgd|nolink=1|because=it is automatically generated by the game}} | {{ent not in fgd|nolink=1|because=it is automatically generated by the game}} | ||
{{this is a|point entity| | {{this is a|point entity|engine=GoldSrc|engine1=Source|name=bodyque|except=Black Mesa}} | ||
==={{GoldSrc|4}}=== | |||
Four are created when a map loads. They are used as a 'queue' for corpses in multiplayer games. This will hold the four most recently killed corpses from players, and when a fifth corpse spawns, the oldest is eliminated. | |||
==={{Source|4}}=== | |||
This entity does not do anything. It's advised to not put these directly into a map. | |||
{{code class|CCorpse|hl2_gamerules.cpp}} (For Source) | {{code class|CCorpse|hl2_gamerules.cpp}} (For Source) |
Revision as of 14:19, 8 September 2024

bodyque
is a point entity available in all GoldSrc and
Source games except
Black Mesa.
GoldSrc
Four are created when a map loads. They are used as a 'queue' for corpses in multiplayer games. This will hold the four most recently killed corpses from players, and when a fifth corpse spawns, the oldest is eliminated.
Source
This entity does not do anything. It's advised to not put these directly into a map.
(For Source)