Npc combinegunship: Difference between revisions

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* '''g_debug_gunship'''
* '''g_debug_gunship'''
: <choices> Debug type
: <choices> Debug type
{|
:{|
! Literal Value || Description
! Literal Value || Description
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Revision as of 12:30, 12 July 2005

Template:Wrongtitle

Entity Description

File:Combinegunship.jpg
Combine Gunship
Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Dedicated Console Variables

  • sk_gunship_burst_size
<integer> Fire off this many bullets in a burst
  • sk_gunship_burst_min
<float>
  • sk_gunship_burst_dist
<float>
  • sk_gunship_health_increments
<integer> Number of times the gunship must be struck by explosive damage
Multiplied for skill settings
  • g_debug_gunship
<choices> Debug type
Literal Value Description
0 Disabled
1 Leading
2 Path
3 Stitching

Keyvalues

  • LandTarget
<target_destination> Land target name
  • GunRange
<float> If the dropship's carrying a crate with a gun on it, it'll only shoot targets within this range.
  • NPCTemplate
<target_destination> Name of Template NPC 1
  • NPCTemplate(2-6)
<target_destination> Name of Template NPC (2-6)
  • Dustoff(1-6)
<target_destination> Name of dustoff point for NPC (1-6)
  • APCVehicleName
<target_destination> Name of the APC to drop
  • Invulnerable
<boolean>
  • CrateType
<choices>
Literal Value Description
-3 Jeep (No crate)
-2 APC (No crate)
-1 Strider (No crate)
0 Roller Hopper
1 Soldier Crate
2 None

Flags

  • 32768 : Wait for input before dropoff

Inputs

  • LandLeaveCrate <integer>
Land, drop soldiers, and leave the crate behind. Specify the number of troops to drop off in the parameter.
  • LandTakeCrate <integer>
Land, drop soldiers, but don't leave the crate behind. Specify the number of troops to drop off in the parameter.
  • DropMines <integer>
Drop Rollermines. Specify the number of mines to drop in the parameter.
  • DropStrider
Drop the Strider you're carrying. Now.
  • DropAPC
Drop the APC you're carrying. Now.
  • Pickup <string>
Pickup an entity.
  • SetLandTarget <string>
Set my land target name.
  • SetGunRange <float>
Set my crate gun's range.
  • EnableRotorSound
Turns on rotor sounds
  • DisableRotorSound
Turns off rotor sounds
  • StopWaitingForDropoff
Stop waiting for the dropoff. Dropoff as soon as possible.

Outputs

  • OnFinishedDropoff
Fires when the dropship has finished a dropoff.
  • OnFinishedPickup
Fires when the dropship has finished a pickup.
  • OnCrateShotDownBeforeDropoff <float>
Fires when the container was shot down before it dropped off soldiers. The parameter contains the number of soldiers that weren't successfully dropped off.
  • OnCrateShotDownAfterDropoff
Fires when the container was shot down after it dropped off soldiers.