List of HL:S Soundscapes: Difference between revisions
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Important:Unlike
GoldSrc, roomtype values do not match up with the DSP type (most use automatic DSP instead), so direct ports may sound different from expected. Use env_soundscape with a custom mapname_soundscapes.txt instead.
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An easy way of testing them is to use the ''playsoundscape'' console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. Some sounds that are prominent when you use the ''playsoundscape'' command may not be so overbearing in a custom soundscape. | An easy way of testing them is to use the ''playsoundscape'' console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. Some sounds that are prominent when you use the ''playsoundscape'' command may not be so overbearing in a custom soundscape. | ||
{{modernImportant|Unlike {{gldsrc|2}}, roomtype values do not match up with the DSP type (most use automatic DSP instead), so direct ports may sound different from expected. Use env_soundscape with a custom mapname_soundscapes.txt instead. | {{modernImportant|Unlike {{gldsrc|2}}, roomtype values do not match up with the DSP type (most use automatic DSP instead), so direct ports may sound different from expected. Use env_soundscape with a custom mapname_soundscapes.txt instead.}} | ||
{{note|{{code|<nowiki>#</nowiki>}} is the {{code|roomtype}} KV as used in {{goldsrc|2}}'s [[env_sound]].}} | {{note|{{code|<nowiki>#</nowiki>}} is the {{code|roomtype}} KV as used in {{goldsrc|2}}'s [[env_sound]].}} | ||
{|class="standard-table" | {|class="standard-table" |
Revision as of 16:25, 4 September 2024
Here is a list of soundscapes for use in and
An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. Some sounds that are prominent when you use the playsoundscape command may not be so overbearing in a custom soundscape.


# | Name | DSP |
---|---|---|
0 | Normal (off)
|
0 |
1 | Generic
|
1 |
2 | Metal Small
|
1 |
3 | Metal Medium
|
1 |
4 | Metal Large
|
1 |
5 | Tunnel Small
|
1 |
6 | Tunnel Medium
|
1 |
7 | Tunnel Large
|
1 |
8 | Chamber Small
|
1 |
9 | Chamber Medium
|
1 |
10 | Chamber Large
|
1 |
11 | Bright Small
|
1 |
12 | Bright Medium
|
1 |
13 | Bright Large
|
1 |
14 | Water 1
|
14 |
15 | Water 2
|
15 |
16 | Water 3
|
16 |
17 | Concrete Small
|
1 |
18 | Concrete Medium
|
1 |
19 | Concrete Large
|
1 |
20 | Big 1
|
1 |
21 | Big 2
|
1 |
22 | Big 3
|
1 |
23 | Cavern Small
|
1 |
24 | Cavern Medium
|
1 |
25 | Cavern Large
|
1 |
26 | Weirdo 1
|
26 |
27 | Weirdo 2
|
27 |
28 | Weirdo 3
|
28 |