Prime: Difference between revisions

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==Planned Features==
==Planned Features==


RPG Inventory System
* RPG Inventory System
PC Bleeding
* PC Bleeding
Advanced AI
* Advanced AI
Dynamic Environments
* Dynamic Environments
Jaw dropping level design in the foot steps of Primes sister project [[Nightfall]]
* Jaw dropping level design in the foot steps of Primes sister project [[Nightfall]]


==External Links==
==External Links==

Revision as of 07:18, 27 September 2006

Introduction

Prime is a FPS RPG Hybrid for the source engine influenced by the Commonwealth Universe by Peter F. Hamilton.

The game is under development at Nigredo Studios in Sydney, and is lead by Adam McKern, with an experienced team composing: Marcello D’Altilia (Artist & Design Lead) Taychin Dunnvatanachit (Level Designer & Co Lead) Jeff Pitts (Audio)

Planned Features

  • RPG Inventory System
  • PC Bleeding
  • Advanced AI
  • Dynamic Environments
  • Jaw dropping level design in the foot steps of Primes sister project Nightfall

External Links