Prime: Difference between revisions
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==Planned Features== | ==Planned Features== | ||
RPG Inventory System | * RPG Inventory System | ||
PC Bleeding | * PC Bleeding | ||
Advanced AI | * Advanced AI | ||
Dynamic Environments | * Dynamic Environments | ||
Jaw dropping level design in the foot steps of Primes sister project [[Nightfall]] | * Jaw dropping level design in the foot steps of Primes sister project [[Nightfall]] | ||
==External Links== | ==External Links== |
Revision as of 07:18, 27 September 2006
Introduction
Prime is a FPS RPG Hybrid for the source engine influenced by the Commonwealth Universe by Peter F. Hamilton.
The game is under development at Nigredo Studios in Sydney, and is lead by Adam McKern, with an experienced team composing: Marcello D’Altilia (Artist & Design Lead) Taychin Dunnvatanachit (Level Designer & Co Lead) Jeff Pitts (Audio)
Planned Features
- RPG Inventory System
- PC Bleeding
- Advanced AI
- Dynamic Environments
- Jaw dropping level design in the foot steps of Primes sister project Nightfall