Func wall toggle: Difference between revisions
		
		
		
		
		
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Bug:
 clientside ragdolls pass through this entity while they correctly collide with func_brush  [todo tested in ?]
Bug:Using this entity with the Player Clip texture can cause the map to crash during compile[confirm]  [todo tested in ?]
Note:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
		
	
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{{bug|{{l4d2}} clientside ragdolls pass through this entity while they correctly collide with func_brush}}  | {{bug|{{l4d2}} clientside ragdolls pass through this entity while they correctly collide with func_brush}}  | ||
{{bug|Using this entity with the [[Tool textures|Player Clip texture]] can cause the map to crash during compile{{confirm}}}}  | {{bug|Using this entity with the [[Tool textures|Player Clip texture]] can cause the map to crash during compile{{confirm}}}}  | ||
__NOTOC__  | |||
== Keyvalues ==  | |||
{{Brush rendering note}}  | |||
{{KV Targetname}}  | |||
== Flags ==  | == Flags ==  | ||
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== Inputs ==  | == Inputs ==  | ||
{{IO|Toggle|Toggle the brush on/off. When off, the brush will be non-solid and invisible.}}  | {{IO|Toggle|Toggle the brush on/off. When off, the brush will be non-solid and invisible.}}  | ||
== See Also ==  | == See Also ==  | ||
Revision as of 22:57, 2 September 2024
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
CFuncWallToggle defined in bmodels.cpp
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func_wall_toggle  is a   brush entity  available in all 
 Source games. Legacy support only. Use func_brush instead.
Obsolete entity from Half-Life provided for backwards compatibility. Has been replaced by the func_brush with its Solidity property set to Toggle.
A brush entity that can be toggled on/off. When off, the brush will be non-solid and invisible.
By default, it does not cast lightmap shadows, unless vrad_brush_cast_shadows has been added to it (either to its class in the FGD, or manually, by turning off SmartEdit).
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
Flags
- Starts Invisible : [1]
 
Inputs
- Toggle
 - Toggle the brush on/off. When off, the brush will be non-solid and invisible.