VRM: Difference between revisions

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'''VRM''' is a model file format supported by {{src}} [[StudioMDL]]. It was developed as a successor to [[SMD]], but ultimately was scrapped in favor of sticking with SMD, and later [[DMX]].  
'''VRM''' is a model file format supported by {{src}} [[StudioMDL]]. It was developed as a successor to [[SMD]], but ultimately was scrapped in favor of sticking with SMD, and later [[DMX]]. The main distinction between the formats is that VRM supports multiple [[LoD]]s in a single file.
 
{{confusion|The VRM file extension is also used for an [https://vrm-consortium.org/en/ unrelated VR model format].}}


== External links ==
== External links ==
* [https://github.com/Source-SDK-Archives/source-sdk-2004/blob/master/src_mod/utils/studiomdl/mrmsupport.cpp#L680 VRM parser in the Source 2004 SDK]
* [https://github.com/Source-SDK-Archives/source-sdk-2004/blob/master/src_mod/utils/studiomdl/mrmsupport.cpp#L680 VRM parser in the Source 2004 SDK]
* [https://valvearchive.com/articles/vrm/ Article about VRM and 3DS Max plugin on Valve Archive]


[[Category:Plain text formats]]
[[Category:Plain text formats]]
[[Category:File formats]]
[[Category:File formats]]

Revision as of 16:47, 2 September 2024

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VRM is a model file format supported by Source StudioMDL. It was developed as a successor to SMD, but ultimately was scrapped in favor of sticking with SMD, and later DMX. The main distinction between the formats is that VRM supports multiple LoDs in a single file.

Warning.pngRisk of Confusion:The VRM file extension is also used for an unrelated VR model format.

External links