Clipnode: Difference between revisions
		
		
		
		
		
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SirYodaJedi (talk | contribs)  (Created page with "{{stub}} '''Clipnodes''' are the method BSP29, BSP30, and some derivatives use for collision on hulls 1 and greater.  In VHLT, the KV {{code|zhlt_noclip}} can be u...")  | 
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In [[VHLT]], the KV {{code|zhlt_noclip}} can be used to disable generation of clipnodes for any brush entity (including [[func_detail (GoldSrc)|func_detail]] and [[func_group (GoldSrc)|func_group]]), leaving only hull 0 (the point hull, which also is the rendered mesh).  | In [[VHLT]], the KV {{code|zhlt_noclip}} can be used to disable generation of clipnodes for any brush entity (including [[func_detail (GoldSrc)|func_detail]] and [[func_group (GoldSrc)|func_group]]), leaving only hull 0 (the point hull, which also is the rendered mesh).  | ||
[[BSP38]] and derivatives such as [[BSP (Source)|Source 1 BSPs]] use [[brushside]]s instead.  | |||
[[Category:GoldSrc Glossary]]  | [[Category:GoldSrc Glossary]]  | ||
Revision as of 05:41, 2 September 2024
Clipnodes are the method BSP29, BSP30, and some derivatives use for collision on hulls 1 and greater.
In VHLT, the KV zhlt_noclip can be used to disable generation of clipnodes for any brush entity (including func_detail and func_group), leaving only hull 0 (the point hull, which also is the rendered mesh).
BSP38 and derivatives such as Source 1 BSPs use brushsides instead.