Template:Hl1 kv contents: Difference between revisions
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SirYodaJedi (talk | contribs) No edit summary |
SirYodaJedi (talk | contribs) (Minor clarifications) |
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: '''-1:''' Empty | : '''-1:''' Empty | ||
: '''-2:''' Solid | : '''-2:''' Solid | ||
: '''-3:''' Water | : '''-3:''' Water (also disables backface culling) | ||
: '''-4:''' Slime | : '''-4:''' Slime (like water, but inflicts damage) | ||
: '''-5:''' Lava | : '''-5:''' Lava (like slime, but inflicts double damage) | ||
: '''-6:''' Sky | : '''-6:''' Sky | ||
: '''-7:''' Volumetric Light (same as | : '''-7:''' Volumetric Light (same as water) | ||
: '''-8:''' ??? | : '''-8:''' ??? | ||
::{{ | ::{{confirm|This is CONTENTS_CLIP, but BSP compilers change it to solid, so it probably has no effect at runtime.}} | ||
: '''-9:''' Water with 0° current | : '''-9:''' Water with 0° current | ||
: '''-10:''' Water with 90° current | : '''-10:''' Water with 90° current | ||
Line 20: | Line 20: | ||
: '''-15:''' Translucent (like water, but never solid) | : '''-15:''' Translucent (like water, but never solid) | ||
: '''-16:''' Ladder | : '''-16:''' Ladder | ||
:: {{ | :: {{confirm|Allegedly must be tied to an entity with solidity set to {{code|SOLID_NOT}} (such as [[func_illusionary (GoldSrc)|func_illusionary]]) in order to be climbable.}} | ||
: '''-17:''' Zero Gravity | : '''-17:''' Zero Gravity | ||
: '''-18:''' Hover Field | : '''-18:''' Hover Field | ||
: '''-19:''' Fog | : '''-19:''' Fog | ||
}} }}</onlyinclude> | }} }}</onlyinclude> |
Revision as of 19:24, 1 September 2024
- Contents (skin) <choices>
- What brush contents to use for this entity.
- For entities with no clipnodes (such as using zhlt_noclip), this is purely cosmetic.
- For intrinsically nonsolid entities (such as func_illusionary, only some contents have any non-cosmetic effect (such as ladder).
Contents types - -1: Empty
- -2: Solid
- -3: Water (also disables backface culling)
- -4: Slime (like water, but inflicts damage)
- -5: Lava (like slime, but inflicts double damage)
- -6: Sky
- -7: Volumetric Light (same as water)
- -8: ???
Confirm:This is CONTENTS_CLIP, but BSP compilers change it to solid, so it probably has no effect at runtime.
- -9: Water with 0° current
- -10: Water with 90° current
- -11: Water with 180° current
- -12: Water with 270° current
- -13: Water with upward current
- -14: Water with downward current
- -15: Translucent (like water, but never solid)
- -16: Ladder
Confirm:Allegedly must be tied to an entity with solidity set to SOLID_NOT (such as func_illusionary) in order to be climbable.
- -17: Zero Gravity
- -18: Hover Field
- -19: Fog