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SirYodaJedi (talk | contribs) No edit summary  | 
				SirYodaJedi (talk | contribs)   (Minor clarifications)  | 
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| Line 5: | Line 5: | ||
: '''-1:''' Empty  | : '''-1:''' Empty  | ||
: '''-2:''' Solid  | : '''-2:''' Solid  | ||
: '''-3:''' Water  | : '''-3:''' Water (also disables backface culling)  | ||
: '''-4:''' Slime  | : '''-4:''' Slime (like water, but inflicts damage)  | ||
: '''-5:''' Lava  | : '''-5:''' Lava (like slime, but inflicts double damage)  | ||
: '''-6:''' Sky  | : '''-6:''' Sky  | ||
: '''-7:''' Volumetric Light (same as   | : '''-7:''' Volumetric Light (same as water)  | ||
: '''-8:''' ???  | : '''-8:''' ???  | ||
::{{  | ::{{confirm|This is CONTENTS_CLIP, but BSP compilers change it to solid, so it probably has no effect at runtime.}}  | ||
: '''-9:''' Water with 0° current  | : '''-9:''' Water with 0° current  | ||
: '''-10:''' Water with 90° current  | : '''-10:''' Water with 90° current  | ||
| Line 20: | Line 20: | ||
: '''-15:''' Translucent (like water, but never solid)  | : '''-15:''' Translucent (like water, but never solid)  | ||
: '''-16:''' Ladder  | : '''-16:''' Ladder  | ||
:: {{  | :: {{confirm|Allegedly must be tied to an entity with solidity set to {{code|SOLID_NOT}} (such as [[func_illusionary (GoldSrc)|func_illusionary]]) in order to be climbable.}}  | ||
: '''-17:''' Zero Gravity    | : '''-17:''' Zero Gravity    | ||
: '''-18:''' Hover Field  | : '''-18:''' Hover Field  | ||
: '''-19:''' Fog  | : '''-19:''' Fog  | ||
}} }}</onlyinclude>  | }} }}</onlyinclude>  | ||
Revision as of 18:24, 1 September 2024
- Contents (skin) <choices>
 - What brush contents to use for this entity.
 - For entities with no clipnodes (such as using 
zhlt_noclip), this is purely cosmetic. - For intrinsically nonsolid entities (such as func_illusionary, only some contents have any non-cosmetic effect (such as ladder).
 
Contents types - -1: Empty
 - -2: Solid
 - -3: Water (also disables backface culling)
 - -4: Slime (like water, but inflicts damage)
 - -5: Lava (like slime, but inflicts double damage)
 - -6: Sky
 - -7: Volumetric Light (same as water)
 - -8: ???
 Confirm:This is CONTENTS_CLIP, but BSP compilers change it to solid, so it probably has no effect at runtime.
 - -9: Water with 0° current
 - -10: Water with 90° current
 - -11: Water with 180° current
 - -12: Water with 270° current
 - -13: Water with upward current
 - -14: Water with downward current
 - -15: Translucent (like water, but never solid)
 - -16: Ladder
 Confirm:Allegedly must be tied to an entity with solidity set to SOLID_NOT(such as func_illusionary) in order to be climbable.
 - -17: Zero Gravity
 - -18: Hover Field
 - -19: Fog