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Env beverage (GoldSrc): Difference between revisions

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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
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{{KV Angles}}
{{KV Angles}}
{{KV|Capacity|intn=health|integer|Number of cans in the dispenser.}}
{{KV|Capacity|intn=health|integer|Number of cans in the dispenser.}}
{{KV|Beverage Type|intn=skin|choices|Which [[skin]] to use.}}
{{KV|Beverage Type|intn=skin|choices|Which [[skin]] to use for the spawned can. Vanilla {{hl}} skins described below:}}
:{| class=standard-table
:<ol start="0"><!--
! Value || Description
--><li> '''"Coca-Cola"''' - A lime green can with what appears to be half a kiwifruit pictured, labelled "{{mono|HAI !}}" in white. <!--
|-
--><li> '''"Sprite"''' - A brown can with yellow droplets pictured, labelled "{{mono|GLUB}}" in yellow. <!--
| 0 || Coca-Cola
--><li> '''"Diet Coke"''' - A red/blue can with red berries pictured, labelled "{{mono|GRAPE}}" in white. <!--
|-
--><li> '''"Orange"''' - A blue and green can with a lighter blue face pictured, and a label that is too pixellated to read clearly. <!--
| 1 || Sprite
--><li> '''"Surge"''' - A dark green can with darker coloured ends, labelled "{{mono|YUCK}}" in white. <!--
|-
--><li> '''"Moxie"''' - A yellow/orange can with a fiery effect, labelled "{{mono|DANTE}}" in dark red. <!--
| 2 || Diet Coke
--><li> '''Random''' - One of the first 6 skins found in the MDL will be chosen at random.
|-
</ol>
| 3 || Orange
:{{note|While skin 6 cannot be selected, skins 7 and higher can. Only skins 0-5 will be used by "random", however.}}
|-
| 4 || Surge
|-
| 5 || Moxie
|-
| 6 || Random
|}
{{todo|Add skin descriptions from Source version of this page}}

Revision as of 13:12, 1 September 2024

env_beverage is a point entity available in all GoldSrc GoldSrc games. This entity dispenses soda cans.

Key Values

Name (targetname) <string>
The targetname that other entities refer to this entity by.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Capacity (health) <integer>
Number of cans in the dispenser.
Beverage Type (skin) <choices>
Which skin to use for the spawned can. Vanilla Half-Life skins described below:
  1. "Coca-Cola" - A lime green can with what appears to be half a kiwifruit pictured, labelled "HAI !" in white.
  2. "Sprite" - A brown can with yellow droplets pictured, labelled "GLUB" in yellow.
  3. "Diet Coke" - A red/blue can with red berries pictured, labelled "GRAPE" in white.
  4. "Orange" - A blue and green can with a lighter blue face pictured, and a label that is too pixellated to read clearly.
  5. "Surge" - A dark green can with darker coloured ends, labelled "YUCK" in white.
  6. "Moxie" - A yellow/orange can with a fiery effect, labelled "DANTE" in dark red.
  7. Random - One of the first 6 skins found in the MDL will be chosen at random.
Note.pngNote:While skin 6 cannot be selected, skins 7 and higher can. Only skins 0-5 will be used by "random", however.