Template:KV npc turret floor: Difference between revisions

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; Skin Number <code><[[int]]></code>
{{KV|Skin Number|intn=SkinNumber|int|Which skin to use for this turret. Set to 0 to select randomly.}}
: Which skin to use for this turret. Set to 0 to select randomly.
{{KV Angles}}
{{KV Angles}}
{{KV Targetname}}
{{KV Targetname}}

Revision as of 06:15, 31 August 2024

Skin Number (SkinNumber) <integer>
Which skin to use for this turret. Set to 0 to select randomly.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities